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Sony Japan busts out Mickey Mouse-ified S Series Walkmans

Sony Japan’s just outed three newly styled S Series Walkmans for the Disney fanatic. That’s right, Mickey & Minnie Mouse can now be found gracing the back of your PMP — if that’s what you’re into, of course. The S640 and S740 models can be chosen in their wide variety of hues, then emblazoned with one of the three designs featuring Mickey, Minnie, or the pair together. Unfortunately for us, the engraving of Disney characters on Walkmans remains an underground, unofficial pastime: the Disney S Series Walkmans are available only in Japan at this time.

Sony Japan busts out Mickey Mouse-ified S Series Walkmans originally appeared on Engadget on Fri, 12 Mar 2010 11:33:00 EST. Please see our terms for use of feeds.

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Joystiq and Sony VP Scott Rohde talk PlayStation Move

So, we brought you along for the big reveal and some playtesting, and even presented you with this handy guide just in case you had any more questions. You still haven’t got enough of Sony’s new motion controller? You’re going to want to hop on over to Joystiq for an enjoyable interview with Sony Worldwide Studios VP Scott Rohde where he gets down to brass tacks and answers questions involving the ins and outs of Move game distro, whether the preponderance of “shovelware” mini-game collections will help or hurt the platform, and the fate of the DualShock controller. It’s a wild ride, indeed. So why are you still here?

Joystiq and Sony VP Scott Rohde talk PlayStation Move originally appeared on Engadget on Fri, 12 Mar 2010 10:49:00 EST. Please see our terms for use of feeds.

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Sony’s ultra-compact concept shooter will come with an APS sensor, UI shows up on video

Yesterday we brought you pictures of the touchscreen-loving user interface on Sony’s genre-straddling camera concept, so what better way to improve on that than with video and a few specs? Beyond the break you shall find one of those excessively stylized promotional vids you know and love to hate, but tolerating the fluff with reward you with some nice hints about how the shooter is operated plus finally some word on what’s inside. An Exmor APS HD CMOS sensor is touted, along with the accompanying capability to shoot 1080p AVCHD video. While we still find the design of these interchangeable lens cameras ridiculously appealing, there is one thing we have to complain about and that’s the clunky naming scheme. Please Sony, give us something sexier to call it than an “ultra-compact camera concept” — how about the Sony Beta, it comes after Alpha and is typically used to denote an unfinished product. You can have that one for free.

Continue reading Sony’s ultra-compact concept shooter will come with an APS sensor, UI shows up on video

Sony’s ultra-compact concept shooter will come with an APS sensor, UI shows up on video originally appeared on Engadget on Fri, 12 Mar 2010 07:25:00 EST. Please see our terms for use of feeds.

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PlayStation Move will offer limited four player support

So you do your research, you read up on everything important about the PS3’s new Move controller, and you consider yourself well prepared for a future of wild merrymaking and multiplayer gaming parties. And then you find out you can’t use four full sets of controllers with your console. As it turns out, the PS3’s Bluetooth module is only fit to address up to seven wireless devices at a time, which poses something of a puzzler when you consider that you need a pair of Move controllers (or a Move plus a sub-controller) to get your money’s worth and four times two is, well, a number greater than seven. Perturbed by this, Gizmodo contacted Sony for an official response and the news gets even worse:

Four PlayStation Move controllers can connect to a PS3 at one time (or two PlayStation Move Controllers and 2 PlayStation Move sub-controllers).

That basically means you can have the full Move experience with only one friend, or you can share out the wands and have that tiny bit less fun with a quartet. Not a problem for the misanthropes out there — or most people really — but an important limitation to be aware of, nonetheless.

PlayStation Move will offer limited four player support originally appeared on Engadget on Fri, 12 Mar 2010 03:54:00 EST. Please see our terms for use of feeds.

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NPD: Xbox 360 wins US sales war in a downbeat February

The cosmos must clearly have approved of Microsoft’s actions over this past month, as today we’re hearing the Xbox 360 broke out of its competitive sales funk to claim the title of “month’s best-selling console” … for the first time in two years. Redmond’s own Aaron Greenberg describes it as the best February in the console’s history, with 422,000 units sold outshining the consistently popular Wii (397,900) and the resurgent PS3 (360,100 consoles shifted, which was a 30 percent improvement year-on-year). In spite of the happy campers in Redmond and Tokyo, the overall numbers for the games industry were down 15 percent on 2009’s revenues, indicating our collective gaming appetite is starting to dry up. Good thing we’ve got all those motion-sensing accessories coming up to reignite our fire.

NPD: Xbox 360 wins US sales war in a downbeat February originally appeared on Engadget on Fri, 12 Mar 2010 03:16:00 EST. Please see our terms for use of feeds.

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Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Darkworks introduced its TriOviz for Games SDK yesterday during GDC, and while TriOviz technology has been around for years in Hollywood, it wasn’t until today that this same technology debuted for console and PC titles. Essentially, this software wrapper enables standard 2D video games to be viewed in 3D on a traditional 2D display, and we were able to sneak an exclusive look at the technology today at the company’s meeting room. We were shown a European version of Batman: Arkham Asylum on Microsoft’s Xbox 360, and we were given a set of specialized glasses (which were passive, like NVIDIA’s active-shutter 3D Vision specs) in order to enjoy the effect. So, how was it? In a word or two, not bad. It obviously wasn’t perfect, but you have to realize just how cheap of a solution this is for the consumer to implement. All that’s required is a set of special glasses, but given that these can be distributed in paper-frames form, you could easily find a set for a couple of bucks (at most), if not bundled in for free with future games. Users won’t need to purchase any additional hardware whatsoever, and what they’ll get is a deeper, more immersive image in return.

We could very clearly see the 3D effect, and even though it was subtle, it definitely enhanced our experience. We noticed a minor bit of blurring and ghosting during just a few scenes, but when you consider that this doesn’t actually change the underlying code in existing 2D games (that’s the cue for developers to breathe a sigh of relief), we didn’t feel that these minor quirks were unreasonable. The other interesting aspect is just how clear the image remained for onlookers that didn’t have 3D glasses on; we noticed slight image doubling at specific points, but it’s not something we simply couldn’t look at without acquiring a headache.

More after the break…

Continue reading Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look originally appeared on Engadget on Fri, 12 Mar 2010 02:11:00 EST. Please see our terms for use of feeds.

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Darkworks SDK transforms 2D games into 3D games, no 3D TV required

Well, wouldn’t you know it? 3D seems to be the topic of conversation here at GDC , and Paris-based Darkworks is making a splash by announcing the availability of its TriOviz for Games SDK. In short, this magical software concoction is a post-process effect that allows standard 2D games to be transformed into 3D masterpieces… and you don’t even need to buy a 3D television. We were briefed on the tech here at the show, and we’re told that the magic happens in the software and the glasses, and unlike existing 3D technologies, other users around the house will still be able to watch you play in 2D without all those blurred edges. In other words, existing titles (for Xbox 360, PlayStation 3 and PC; sorry Wii owners!) can have a 3D experience added in, and we’re guessing that a select few AAA games will be seeing a DLC pack in the near future for those who care to re-play their favorites in the third dimension. We’ll be doing our best to swing by and catch a demo later today, but for now, just know that your life will never be the same once these 3D-ified games start shipping in the Spring.

Darkworks SDK transforms 2D games into 3D games, no 3D TV required originally appeared on Engadget on Thu, 11 Mar 2010 15:33:00 EST. Please see our terms for use of feeds.

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PlayStation Move: everything you ever wanted to know

Sony dropped a lot of knowledge on us yesterday, at long last replacing rampant speculation with some cold hard facts — and even a name! — for its new PlayStation motion controller. The PlayStation Move is being described as a “platform” and a “virtual console launch” by folks at Sony, and we think they mean it, so prepare for a motion-controlled ad war later this year, as Microsoft and Sony set themselves up for a real three-way fight with Nintendo for your physical living room activity of the gaming variety. While some of the high-level Wii-like functionalities might be obvious, follow us after the break as we walk through the nitty gritty of everything we know so far about Move.

Continue reading PlayStation Move: everything you ever wanted to know

PlayStation Move: everything you ever wanted to know originally appeared on Engadget on Thu, 11 Mar 2010 14:31:00 EST. Please see our terms for use of feeds.

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